Progress log
Moveee Indoor versions
Moveee Indoor's own version history — the browser trainer world, shared rooms and route scenery, separate from the rest of the app. Currently on Moveee Indoor v0.4.32.
v0.0.95
Moveee Indoor: expanded Rozna–Tivoli tuning
2026-07-15- Improved Applied twelve newly reviewed building model, size and orientation choices across the Rozna–Tivoli route world.
v0.0.94
Moveee Indoor: Dobrova–Polhov world tuning
2026-07-15- Improved Applied the reviewed building sizes, model choices and orientation corrections on the Dobrova–Polhov route world.
v0.0.93
Moveee Indoor: choose Strava visibility
2026-07-15- Changed Indoor Strava shares are public by default again, with a simple private option whenever you want to review a ride first.
v0.0.92
Moveee Indoor: private Strava shares
2026-07-15- Changed Indoor rides shared to Strava now default to Only You, so you can review the activity and add its photo before sharing it wider.
- Changed Removed the parked city-pack bus from Indoor pavements and roadside scenery.
v0.0.91
Moveee Indoor: one road for out-and-backs
2026-07-15- Fixed When a custom route returns along the same road, both directions now share one elevation and one visible road surface instead of stacking two roads.
v0.0.90
Moveee Indoor: share your finish
2026-07-15- New Finished Indoor rides can now be shared straight to Strava, complete with an automatic in-world snapshot captured one minute into your ride.
v0.0.89
Moveee Indoor: protected road corridor
2026-07-15- Fixed Custom-route roads now have a protected terrain opening beneath them, preventing isolated green triangles from cutting across the asphalt.
v0.0.88
Moveee Indoor: the road always wins
2026-07-15- Fixed Custom-route terrain now fits smoothly beneath every climb and descent, keeping hills out of the asphalt without leaving the road floating above the land.
- Improved Ljubljana city buildings no longer share a zone-wide height cap, and the seven reviewed buildings now keep their exact model identity and individual size corrections across route reloads.
v0.0.87
Moveee Indoor: terrain beyond the road
2026-07-15- Improved Custom-route worlds now carry their real elevation character into the surrounding landscape, with broad hills and valleys beyond the road instead of a flat verge.
v0.0.86
Moveee Indoor: Rozna–Tivoli world tuning
2026-07-15- Improved Applied the reviewed building size, building orientation and stop-sign direction corrections on the Rozna–Tivoli real-route world.
v0.0.85
Moveee Indoor: welcome road meets the landscape
2026-07-15- Fixed The welcome-road bend now tapers into the lower landscape instead of appearing to stop halfway up the sky.
v0.0.84
Moveee Indoor: a more natural welcome road
2026-07-15- Improved The welcome scene now has a low, curving road that disappears naturally into the landscape, instead of a straight road climbing through the middle of the screen.
- Improved Midday now reads as proper daylight, with a brighter blue sky, stronger sun and lighter scenery while keeping the welcome panel easy to read.
v0.0.83
Moveee Indoor: time-aware start scene
2026-07-15- Improved The Indoor welcome scene now matches your local time: night from 20:00–06:00, morning from 06:00–10:00, clear midday from 10:00–16:00 and golden late afternoon from 16:00–20:00.
- Fixed The road in the welcome scene now stays low in the frame instead of climbing halfway up the screen.
- Fixed Admins can select roadside objects with the mouse again while Indoor edit and feedback mode is active.
v0.0.82
Moveee Indoor: cinematic world entry
2026-07-15- Improved Moveee Indoor now opens on a fast, calm start scene instead of a half-built world. Once you choose a ride, the screen eases to black, prepares the environment out of sight, then fades you into the finished road.
v0.0.81
Moveee Indoor: finished scenery before the start
2026-07-15- Improved When you start a real route, Moveee now finishes placing the opening scenery before you begin riding, so buildings, trees and landmarks do not pop into view around you a moment later.
v0.0.80
Moveee Indoor: real castle landmarks
2026-07-15- New Indoor routes now pick up real nearby castles from the map and place them at their actual landmark position, choosing a compact or large castle to match the mapped footprint — including Ljubljana Castle on Castle Hill.
- Improved Admin world feedback now identifies every selected model by its permanent library asset ID and route placement ID, so copied reports refer to the same object across scene reloads instead of temporary B-number labels.
v0.0.79
Moveee Indoor: countryside wildlife
2026-07-15- New Rural routes now have wildlife that belongs there: small herds of cattle and occasional horses in open country, rare deer at forest edges, and exceptionally rare wolves deep in woodland. Dogs stay by suburban homes, while dense city areas remain animal-free.
v0.0.78
Moveee Indoor: restore custom-route scenery
2026-07-15- Fixed Custom routes load their real roadside world again — buildings, trees, water, side roads and street props no longer disappear behind a failed map request.
- Improved Admin world-feedback reports now carry stable route positions and source dimensions, so a building correction still targets the same real object after reloading the route.
v0.0.77
Moveee Indoor: stop signs face the side road
2026-07-15- Fixed Stop signs now stand on the side road and face the driver coming up to the junction (they used to face the wrong way), and only appear where there's actually a side road joining.
v0.0.76
Moveee Indoor: smoother framerate
2026-07-15- Improved Big performance pass — the world runs a lot smoother now: trees, bushes and fences no longer each cast their own shadow, off-screen scenery is skipped, the render resolution is capped, and the shadow map is lighter. Buildings and your rider still cast shadows, so it still looks grounded.
v0.0.75
Moveee Indoor: street lamps all sit level
2026-07-15- Fixed Fixed street lamps that sat too low in some villages — where the road loops back near itself, a few lamps had been dropped to a neighbouring road's height. They now all sit level on the road they line.
v0.0.74
Moveee Indoor: cleaner road junctions
2026-07-15- Fixed Where a side road meets your route, it now passes underneath the road you're on instead of being paved over the top — and the grey disc that used to sit across the junction is gone.
v0.0.73
Moveee Indoor: zoomable mini-map + fountains off the road
2026-07-15- New The mini-map now has zoom in/out buttons, and it opens a little more zoomed out by default so you can see more of the road around you.
- Fixed Village fountains now sit at least 15 m back from the road instead of right on the verge.
v0.0.72
Moveee Indoor: fix a mis-rotated city building
2026-07-15- Fixed Fixed a city building block that was rendering rotated the wrong way (tipped 90°) instead of standing on the ground — the multi-building kit models now orient correctly.
v0.0.71
Moveee Indoor: bridges over rivers + more house variety
2026-07-15- New Where your route crosses a river, a stone bridge now appears and the road runs right over it — so real water crossings feel like real crossings.
- New Added several new house styles to the mix, so villages and towns look more varied as you ride through them.
v0.0.70
Moveee Indoor: confirm before leaving a route
2026-07-15- New Tapping the X on the route chip (top-left) while you're riding a route now asks you to confirm before it drops you back onto the open road, so you can't clear your route by accident.
v0.0.69
Moveee Indoor: right-sized buildings, no clutter
2026-07-15- Fixed Fixed a building that rendered enormous — buildings are now a consistent size (a hard cap on height and footprint), bigger in city centres and smaller out in villages, and never wide enough to spill onto the road.
- Changed The tall towers now only appear in proper city centres, not scattered through the countryside.
- Changed Removed the multi-part construction object and the current ad boards (new signs coming later).
v0.0.68
Moveee Indoor: more roadside greenery + an FPS counter (admin)
2026-07-15- New New bushes and shrubs (boxwood, forsythia, monstera, dry shrubs, grass clumps and more) join the roadside mix, so verges and forest edges look greener and more varied. All optimized for performance.
- New Admins get an FPS counter in the bottom-left corner (on by default, toggleable in the debug menu).
v0.0.67
Moveee Indoor: a more varied cityscape
2026-07-15- New Towns and cities are much more varied now — a big pack of new low-poly buildings (apartment blocks, offices, glass towers, skyscrapers and more) drops onto the real building spots, so streets stop looking repetitive.
- New City streets also get the odd parked bus and a small construction site (barriers, concrete blocks, machinery) for a bit more life.
v0.0.66
Moveee Indoor: forests, flat junctions, nothing over the road
2026-07-15- New Dense forest patches now fill the countryside between towns — clumps of trees set back from the road so the land actually looks wooded.
- Fixed Nothing pokes up through the road any more: the ground and every surface beside it is hard-clamped to stay below the road, so hills and land patches can't drape over the tarmac (the road itself is untouched).
- Fixed Where two roads meet, the pale curb line no longer runs across the junction — the meeting is paved over so the roads read as merging into one.
- Fixed Roadside ad boards now face the rider the right way round.